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Chuzzle deluxe game
Chuzzle deluxe game












chuzzle deluxe game

In 2020, they released a spinoff called Chuzzle Snap!Īnd here we are, today, in 2021. Raptisoft had to get permission from PopCap, which was then and is dissolved by EA, to continue the Chuzzle franchise. Raptisoft released the beta of Chuzzle 2 for Android, and it initially released in December of the same year. It was a great game, it had a level editor and sharing system, just like Robot Wants Kitty, and it had 260 different puzzles to complete!

chuzzle deluxe game

This was the sequel to Hoggy for iOS (sorry, I skipped this).

Chuzzle deluxe game Pc#

In 2017, they released Hoggy 2, a puzzle platformer, for PC and Mobile. An abandonware version was released in 2016 and, personally, I think it would have been an amazing remaster. Unfortunately due to a Patent Troll in 2013-2014, this game got derailed and cancelled. In a few more years time, Raptisoft spent time developing Solomon Dark, a better, bigger version of Solomon's Boneyard for PC. Raptisoft also added a level editor and online level sharing, which was amazing! The following year, Raptisoft got together with Hamumu Games to develop an iOS port of Robot Wants Kitty. This was a critically acclaimed game and it was a success, and Raptisoft released Solomon's Boneyard, an Endless Arena-esque addition.

chuzzle deluxe game

It was the first PC-style RPG to appear on that platform, giving the user a game with all the features you'd expect from a PC game, wrapped into a handheld package. Thanks to the release of Apple's App Store, Raptisoft saw a big opportunity to make this happen! In 2010, Raptisoft released Solomon's Keep for the iPhone. John Raptis has had an idea for nearly a decade a roguelike game set in a wizard world. They've released a couple titles by themselves ( Hap Hazard and Boonka) and they didn't do so well. In the few years that followed, things weren't looking so good for Raptisoft. The following year, they got together with PopCap again to develop the infamous Chuzzle Deluxe, which was yet another success! This game was yet another success, so much so that it won the Academy Award for Best Downloadable Computer Game of 2004! Thanks to the success of Dynomite, Raptisoft set out to develop Hamsterball), a tribute to Marble Madness. This game went from a small impact, to a big impact, thanks to PopCap! In later levels, the lock timer will increase faster. If the lock timer fills completely, a lock will appear on the game board. Popping Chuzzles depletes the lock timer. The lock timer fills while the player does not pop Chuzzles. They've made gameplay improvements, more graphics, more modes, you name it. Speed Chuzzle: The game plays similar to Classic Chuzzle, with the only difference being with the presence of a lock timer. Unfortunately, it made a small impact, and in turn, wasn't selling well.Īnd that is where PopCap comes in! They were interested in working together with Raptisoft to make a better version of Eggsucker. Yes, of course you have! Raptisoft Games and PopCap had worked on a couple games together in the past.īack in the near Millenium, the headman of Raptisoft, John Raptis, developed a game called Eggsucker, a Bubble Shooter game. I'm sure you have heard of this odd name 'Raptisoft'.














Chuzzle deluxe game